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- Safirens Corner
- Villages< 500 pop
- First with third oasis?
- Northeast
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“Houston, we got a problem”
I’m mad and sad, disappointed and concerned. On of my best friends told me yesterday he was banned for multies and guilty. Others that I’ve talked with have been banned for either script and bots or pushing. I’ve heard about players to lazy to learn the skill how to send waves in same second, using a script instead. Whole allys with multies.
The 30th November just before it wasn’t possible to register there was an explosion of new accounts.
I have said it before and I repeat it. It is the cheating players that destroys the game, that forces Travian Games to refine their tools to catch them – to such a degree that it also affects the players that don’t have broken the rules which we have seen a lot of in this Final. Many bans seems to be very random and is released without punishment.
Many have contacted me since this began last week and asked for help. I’m not Travian staff, I have no influence in this matters. But I believe the ones that have contacted me. One regrets that he accepted punishment only to be able to continue to play. Another one haven’t got push, don’t raid and haven’t even been in war, still got banned for script and bots and haven’t a clue about why. Some have been released and got an excuse. Sometimes it have been corrected after writing to complaints@traviangames.com.
A majority of the players don’t cheat, believe it or not, but the ones that are innocent have an impossible mission to prove that they don’t have used scripts and boots. The only they can do is to accept the punishment and still don’t know what they have done.
It have been easier for those that have participated in the meta pushes to be absolved but it have caused a huge distortion amongst the players and it is really bad for the morale. Players lose the joy in playing because of this.
It is necessary that cheaters are caught so we get a fair game but may we ask that Travians tools for this might be better tuned?
TG will never tell how they can be so sure script and bots have been used – because then certain players will try to find a way to avoid detection.
We have got no answer on how much it is allowed to push. Probably because of the same reason. The answer will be used to elude the rules.
The only advice I can give in that matter – don’t be so greedy with pushes, keep to 1h of daily production, that have worked for many years. I’ve heard that many have done 2h pushes, by the latest experiences it seems to be too much ^^
I could say much more about this but – blame the ones that basically cause us this troubles – Remember there is no honor in cheating!
/S
Villages > 500 population
One in my Corner team produces interesting statistics. IN Corner #1 it was about how many with second village. NE had less, SW and NW the same and SE had most.
The difference now is that NW have caught up on SE. Interesting, I wonder about the reason – is Dacia too dominating already so they can spend resources on buildings instead of troops?
On NE 342 villages ( 20 %).
On SE 477 villages ( 28 %).
On SW 407 villages ( 23 %).
On NW 476 villages ( 27 %).
First with 3 oases?
I got this last Friday. Nice amount of crop produced 🙂